NCHE: The Escape – Is This the Best Mobile Game Ever Made in Nigeria

NCHE: The Escape – Is This the Best Mobile Game Ever Made in Nigeria

NCHE: The Escape – Is This the Best Mobile Game Ever Made in Nigeria

In a mental facility overrun by zombies, will you be able to escape? On the 14th of March 2022, a game that is the product of an inquisitive mind of a young Nigerian will be launched. There’s nowhere left to hide from survival zombie classic NCHE: The Escape.

NCHE: The Escape is a new first-person shooter game filled with zombies, where the player’s main goal is to rightfully use the resources available and make their way through lasers and zombies in the quest for survival. Nigerian developer Okolie Uchechukwu along with Cleec Designs, an Indie studio based in Nigeria, has created the most anticipated mobile game in the country. The game is free to play and will be available for both iOS and Android users.

Okolie Uchechukwu carried out a test last year, and based upon the collected feedback, improved skill balance, gameplay experience for both android and IOS devices, and boosted the overall graphics and UI design. The online showcase uploaded via his official YouTube channel has gathered interest from fans of the genre across the world.

ABOUT THE GAME

NCHE: The Escape thrusts players into a mysterious mental facility where escape is seemingly impossible. You’ll have to keep your wits about you as you try to find a means to escape. As the perfect icing to the cake, the facility is overrun by bloodthirsty zombies, so making it out of the place alive is indeed a challenge.

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Players will go through a series of eerie levels each time, encountering zombies, picking up defense supplies, and avoiding the lasers. NCHE: The Escape places players in a strange mental facility where the existence of life is unthinkable. So making your way through the facility overrun by violent zombies will be a challenging task. Players can pick up guns and ammo on their way as they move ahead in levels, in search of their way to escape.

The hitch here is that players have to be critical when using their weapons as ammo is limited. They will come across moving lasers and zombies that can be shot down any moment but sometimes simply dodging them would be a better alternative for players to make it through the advancing intense levels. The difficulty level increases with every progress as players will find it more and more challenging to withstand the approaching obstacles.

WHAT IS THE STORY BEHIND THE GAME?

The game is based on a comic that was created to help guide the game’s storyline. The story is based on a facility that kidnaps children in their infancy from their parents. The facility performs diabolical experiments on the children in order to enhance their natural abilities. The game is based on the challenges the main character has to pass through to escape from the facility.

The aim initially was to create a game that can be played on Play Station, Xbox, and PC devices, but from my research, I learned I will be better served creating for mobile devices.

I LIKE WHAT I SEE. HOW LONG HAVE YOU BEEN WORKING ON IT?

The original concept art was done in 2014, so I guess 8 years. It took that long because i was still learning to program and I was focused on my career as an architect.

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WHAT GENRE WOULD YOU CATEGORIZE YOUR GAME?

It is an action, first-person shooter. It is a game that combines the thrills of an endless runner, the ecstasy of blowing stuff up and mesmerizing sound effects.

HOW HAS YOUR EXPERIENCE BEEN WORKING ON THE GAME AS A GAME DEVELOPER SO FAR?

So far so good, it has been fun. The thing I like most is surmounting tasks that seemed insurmountable at that point. I learned a lot through the process and it has helped me in architecture. Being able to combine design and programming in what I do, gives me an edge.

DO YOU HAVE A TEAM, WHO ARE THEY, AND WHAT ARE THEIR EXPERTISE?

On the project, I worked with some amazing people. The process started with a talented scriptwriter based in Abuja, Titilope Samuel. She helped visualize the rough idea I had in my head into text. She did a magnificent job.

The next stage involved working with a top-notch character designer and 2D artist Oladejo Kazeem. He designed the characters and worked on the comic.

When the 2D art was done, I worked with Fabowore Oluwadamilola and Uchenna Orji to build the 3D assets required for the game and animation.

WHAT HAS BEEN THE GREATEST CHALLENGE IN THE DEVELOPMENT OF NCHE: THE ESCAPE?

The greatest challenge so far has been getting more people to know about the game project. Posting on social media doesn’t seem to be giving the needed impact. And since the game is self-funded, the marketing budget is limited. I already spent a lot getting talented individuals to work on the project.

WHAT ARE SOME THINGS THAT KEEP YOU GOING WHEN THINGS GET TOUGH?

Truthfully, I have had to quit the game project a couple of times. Getting to this stage has not been easy. The one thing that kept me going was that the knowledge gained, was infused  into my company, CLEEC Designs through which we have created interactive solutions for architecture, construction, interior design, and real estate firms. The solutions are available on PC, mobile, web, and virtual reality.

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I always considered the game project has research and development, the knowledge gained will always be useful, hope to work on another game after NCHE.

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